MMH7 Patch 1.8 und THE LOST TALES OF AXEOTH: Jeder Hund hat seinen Tag

Geschrieben von Aragorn am . Veröffentlicht in Gilden News

 

Zurück zu den Ländern von Iranese mit drei neuen Karten, und füllen Sie die Lost Tales of Axeoth Abenteuer geschrieben von Helden IV legendären Geschichtenerzähler , Terry B. Ray. Einige ikonische Zeichen aus dem Franchise werden Sie auf Ihrer Reise beitreten!

- Weitere Infos zu The Lost Tales of Axeoth verfügbar hier
Patch-1.8 Hinweise finden Sie auf der Nächsten Seite -.

 


PATCH 1.8 NOTES

Heute möchten wir die Verfügbarkeit von Patch-1.8 bekannt zu geben.

Patch 1.8; zusammen mit Korrekturen, Verbesserungen und Geräte zur allgemeinen Spiel beinhaltet auch den zweiten Teil der Lost Tales of Axeoth: Jeder Hund hat seinen Tag, mehr Details zu kommen.

Wie immer ist die automatische sowohl Uplay und Dampf dieses neue Update herunterzuladen. Sollte dies aus irgendeinem Grund nicht geschehen, bitte dann Dateien nutzen die Stellen Sie sicher, auf beiden Plattformen verfügen, die den Download dann starten soll.

Vollständige Patch-Notes sind verfügbar unter, aber hier sind einige Highlights;

General

We have fixed-  

  • If a magic guild is prebuilt in a town, the player can`t set its specialization.
  • In some campaigns, players can get stuck when spamming ESC during scripted scenes.
  • Pathfinding ability and Pathfinder specialization.
  • And more

Gameplay

We have implemented-  

  • Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
  • Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.Altars and Seals now show up on the minimap.
  • And more

And improved-  

  • The random Skilling Popup has been visually overhauled.

Multiplayer

We have fixed several bugs-  

  • A bug where the game would go out of synch when deploying more than 7 stacks in combat
  • A bug where the hero got deselected at the start of a new turn.
  • A bug where the game gets stuck when the AI attacked an empty town.
  • A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
  • A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
  • A bug that caused the game to go Out of synch sometimes when a hero died.
  • And more

We have improved-  

  • Made Duel Multiplayer sessions more stable.

Level Design

We have fixed a few issues with Stronghold Map 2 and 3, Dungeon Map 2 and 3 and Scenario Timber Wars.  

See patch notes for more details.  

Editor

The Editor also has had fixes, improvements and implements, including;  

  • Object Properties;
  • Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
  • Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
  • Dragon Utopia/Elemental Forge Properties and Merchant Properties fixed crashes
  • Implemented an increased level cap from 30- 999 in Hero Properties and fixed a crash when assigning a hero to a creature army with an unset warfare unit.
  • A couple of fixes and implements to Town Properties
  • For Map Properties, fixed Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
  • The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
  • Implemented, Increased level cap from 30 to 999.

AI Settings have several implements;

  • AI tab to Town Properties.
  • AI ignore setting to Armies and Buildings.
  • AI border control setting to Armies.
  • AI stay in Area of Control setting to Armies.

Several fixes, implements and improvements for the  Script Editor including;

  • Fixed, Script Editor does not save if the map name contains spaces
  • Added proper councillor names to the SpeakerType selection of dialogue lines.
  • Increased level cap from 30 to 999 in "Hero reached level" action.

Plus, fixes to  Unreal EditorCampaign EditorLayer Tools and Audio.

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